Installation: Interactive Magic| Platform: MakeyMakey, Arduino | Time: 3 Weeks | Role: Artist (Interactive Visual Design) Team: Sarah Tan (Programmer), KJ Liu (Programmer), Fu Yen Hsiao (Artist), Sarabeth Boak(Artist, Producer), Emily Zhou(Sound Designer)
An engaging, location based experience that combines the magic of ETC and the Pittsburgh night skyline. Guests can explore the space, and discover the musical chords and visual arts that team up for a call- and -response environment through physical interactions with floor pads and hanging orbs. In this project, considering the night scene theme, I filmed night scenes in Pittsburgh, like moving street and night buildings scenes. I also built abstract animations through After Effects and Quartz Composer. Then I mixed those footages together and applied sound analyse system in Resolume Arena in order to create fantasy visual experience. At the climax- "Remix Mode", which would be triggered by stepping on all the pads, guests would see their live postures on the projection, which I designed by using the video capture box.
Resolume Arena - The footages are mapped to MackeyMakey keys
Quartz Composer - Using logic patches to create motion graphic
After Effects -Particular effect
Game: Space Guardian| Platform: Kinect | Time: 2 Weeks | Role: Artist (UI, Start/End Screens, 3D Model & Animations) Team: Sarah Tan (Programmer), KJ Liu (Programmer), Fu Yen Hsiao (Artist), Eric VonFisher(Artist, Producer), Ankit Patel (Sound Designer)
For the first project in Building Virtual Worlds, my team of 5 (two artists, two programmers and one sound designer) created the game Space Guardian in two weeks. Space Guardian is a gesture based game using the Kinect platform. By moving body and waving hands, player can capture astroids to attack enemy space fighters to protect the yellow aliens.
My role is a 3D artist, I built 3D game cut scenes, created 3D character models with texture and rigging.
Cut Scene Animation I built character models in MAYA, and import them to Cinema 4D (C4D). After I created environment, lighting, and effects in C4D, I rendered the animations which represented the game stories.